through learning innovation


Auberle’s Learning Innovation program works with young people to teach them literacy, product development skills, STEAM (science, technology, engineering, arts and math), agriculture, tutoring and maker activities. The purpose of these Learning Innovation activities is to encourage and ignite an excitement for learning, build soft skills, such as self-esteem, and provide educational opportunities that they may not otherwise have access to. Young people from across Auberle’s programming all have access to Learning Innovation.

STEAM Programming at Auberle

A large focus of the Learning Innovation program is STEAM education. According to the Institute for Arts Integration and STEAM, “using STEAM education results in students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process”. Listed below are some of the STEAM-related activities Auberle’s young people have been able to participate in through Learning Innovation programming.


  • Slime

  • Oobleck

  • Freezing Bubbles

  • Borax Crystals

  • Gardening

  • Chicken Keeping

  • Oil Spill Cleanup Experiment

  • Terrarium Building

  • Elephant Toothpaste

  • Natural Dyed Silk Scarves

  • Nutrition Studies

  • Sustainability Studies

  • Food Systems

  • Bath Bombs

  • Thaumotropes


  • Hummingbird Finch Robotics

  • Hummingbird Bit Robotics

  • Sphero Robots

  • Coding with iPads

  • Cubelets

  • Makey Makey

  • Brushbots and Bristlebots

  • Cricut Machine  (to make stickers, screen printing stencils, & iron-on decals)

  • BeeBots

  • Photography and Videography

  • Dioramas (with LED Circuits)


  • Egg Drop Challenge

  • Marble Run

  • Building with Pumpkin Candies

  • Penny Balancing

  • Building with Recycled Materials

Art (& Making): 

  • Screen Printing

  • Block Printing

  • Gelli Pad Prints

  • Sewing

  • Salt Painting

  • Suncatchers

  • Building with Recycled Materials

  • Jewelry Making

  • Iron-on T-shirts

  • Sticker Making

  • Free Art

  • Snow Globes

  • Book Binding

  • Photography

  • Natural Dyed Silk Scarves

  • Fall Leaf Collages

  • Sand Art

  • Dioramas

  • Thaumotropes


  • Coding

  • Hummingbird Finch Robotics

  • Hummingbird Bit Robotics

  • Sphero Robots

  • Cooking (measuring ingredients)

  • BeeBots

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Other Activities

Other Learning Innovation activities include: Book Club, Storytelling Workshops, Outdoor Education, Gardening, Cooking, Homemade Playdough, Journaling, and more!

In addition to providing in-house activities for Auberle's young people, the Learning Innovation program offers opportunities for them to visit local educational facilities. Attending these trips also teaches the participants how to handle cash, transportation logistics, and more. Some trips have included visits to the following: Andy Warhol Museum, Dead Man's Hollow State Park, Kent State University, The Pittsburgh Zoo & PPG Aquarium, Powermill Nature Reserve, The National Aviary

The Learning Innovation program works with partners outside the Auberle agency to ensure the young people have as many opportunities for growth and development as possible. Some of these partners include: Assemble, Carnegie Museum of Natural History, Carnegie Science Center, Creative Reuse, Hip-Hop Dance Instructors.

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Learning Innovation Success


young people have participated in programming since 2018


Auberle programs have incorporated Learning Innovation programming

Contact Learning Innovation

Auberle's Main Campus

1101 Hartman Street

McKeesport, PA 15132

Dale Crawford 

Learning Innovation Coordinator

412-673-5856 x1291